![]() ![]() This gives you the freedom to set up your colonists however you want. If an item has no market value defined, you cannot add it to your starting equipment. The point cost of items and colonists mostly comes from their defined market values with some adjustments for balance.I decided to go with an overall point-based system (as opposed to a fixed set of available skill points for each colonist, for example) so that you can trade-off resources and equipment for additional or fewer colonists.It's a different implementation and provides some different features, but it's the same idea. When I saw that CCM was no longer going to be updated, trying something similar felt like a good fit for me, considering the UI-focused mod work that I've been doing. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |